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バーチャル技術による高齢者支援にむけてのツール作成に関する基礎的研究
http://hdl.handle.net/10458/00010291
http://hdl.handle.net/10458/000102915b3f47fe-3e78-4b0d-891c-79315d016388
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2021-11-04 | |||||
タイトル | ||||||
タイトル | バーチャル技術による高齢者支援にむけてのツール作成に関する基礎的研究 | |||||
言語 | ja | |||||
タイトル | ||||||
タイトル | Basic research on creating tools for supporting the elderly with virtual technology | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Medicine | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Experiment/Observation | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Virtual reality | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Simulation application | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
宮本, 滉大
× 宮本, 滉大× 深迫, 朋朗× 釜坂, 岳人× 坂本, 眞人× 宮本, 滉大× Fukasako, Tomoro× 釜坂, 岳人 |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | VR (Virtual Reality) technology itself is a word we often hear these days, but it has been studied for a long time. A little trace of the history of VR, it is said that the airplane simulator "Link Trainer" developed by Mr.Link in the 1930s is the predecessor technology. Initially, it was introduced as a playground equipment in amusement parks, etc., but after World War II, the military and others gradually began to introduce it for aviator training2). In 1968, computer researcher Ivan Sutherland developed the first ever head-mounted display "The Sword of Damocles"3). In the 1990s, the VR boom broke out, and it attracted attention due to its use in theme parks and the release of household equipment, but it ended up with incomplete combustion due to the need for expensive and large-scale equipment. In 2016, the current mainstream VR devices were released all at once, and it is called the "first year of VR" as a memorable year when the spread of VR began in earnest. Although it has not been long since the spread of VR in general, various VR apps and services have become available, and it is attracting attention not only in entertainment but also in medical care, education, tourism, etc1). In this research, by reproducing the virtual space using VR technology, we can easily experience the same world as the real world, and as a medical support that elderly people can enjoy and easily experience brain exercises, simple exercises, and therapies. The goal is to develop the system. |
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言語 | en | |||||
書誌情報 |
ja : 宮崎大学工学部紀要 en : Memoirs of Faculty of Engineering, University of Miyazaki 巻 50, p. 219-222, 発行日 2021-09-28 |
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出版者 | ||||||
出版者 | 宮崎大学工学部 | |||||
言語 | ja | |||||
出版者 | ||||||
出版者 | Faculty of Engineering, University of Miyazaki | |||||
言語 | en | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 05404924 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA00732558 | |||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |