@article{oai:miyazaki-u.repo.nii.ac.jp:00006337, author = {迫間, 健治 and 宮本, 滉大 and Miyamoto, Kodai and 釜坂, 岳人 and Kamasaka, Taketo and Sakamoto, Makoto and 坂本, 眞人 and Sakoma, Kenji and 宮本, 滉大 and Miyamoto, Kodai and 釜坂, 岳人 and Kamasaka, Taketo}, journal = {宮崎大学工学部紀要, Memoirs of Faculty of Engineering, University of Miyazaki}, month = {Sep}, note = {As a result of taking a questionnaire for high school students about science lessons at schools in 2016, the percentage of high school students who answered "I like studying science" and "Science study is important" is lower than other subjects I understood. However, more than 80% of elementary and junior high school students answered that they like experiments and observations. In addition, a survey of the penetration rate of smartphones in 2019 revealed that it had spread to about 90% of students. Furthermore, VR technology has also made remarkable progress these days. Based on the above factors, we conducted research on the idea that creating a simulation application using VR technology using a smartphone would change the way high school students think about science classes. In this paper, we have developed a simulation application for "projection movement" and "falling body movement" in science, especially physics. Subjects were asked to experience the newly created app and answer the questionnaire. As a result, the average score was 4 or more out of 5 points, which is not bad. However, at the same time, problems were found. The problem was that this app was a simulation app, so there wasn't much user operability, so I wanted a little more operability. I would like to create apps in other fields while improving the problems.}, pages = {207--209}, title = {バーチャル技術による教育支援にむけての映像制作に関する基礎研究}, volume = {49}, year = {2020}, yomi = {ミヤモト, コウダイ and カマサカ, タケト and サカモト, マコト and ミヤモト, コウダイ and カマサカ, タケト} }