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パフォーマーも楽しめる参加型 プロジェクションマッピングに関する研究
http://hdl.handle.net/10458/00010103
http://hdl.handle.net/10458/000101033a989dcd-4c77-4fc7-bb13-f5ceb7978b6e
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2020-11-12 | |||||
タイトル | ||||||
タイトル | パフォーマーも楽しめる参加型 プロジェクションマッピングに関する研究 | |||||
言語 | ja | |||||
タイトル | ||||||
タイトル | A Study on Participatory Projection Mapping that can be Enjoyed by Performers | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Entertainment Computing (EC) | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Kinect | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Projection Mapping | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Baseball | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | Soccer | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
篠田, 貴大
× 篠田, 貴大× 坂本, 眞人× Shinoda, Takahiro |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | In recent years, entertainment computing has received increasing attention in Japan. In this study, we focused on projection mapping. Projection mapping is a technology for creating a new space by synthesizing space and video using a projector. Many people have been fascinated by the work that combines dancer performance and projection mapping. However, in these tasks, it is necessary for the performer to accurately match the motion of the image object in the projection mapping, and it is difficult for many people. Therefore, we propose a participatory projection mapping that changes interactively according to the user's movement in order to entertain not only the people who view the projection mapping but also the performers. In this study, we focused on sports and implemented projection mapping that can perform pitching of baseball and lifting of soccer according to the user's skeleton coordinates using Kinect. Also, if the user hides from Kinect's field of view and then enters Kinect's field of view again, there is a problem that the re-following of the user's skeleton coordinates is not performed well. We approached the problem by using a cascade classifier to detect users. We asked five users to experience the projection mapping proposed in this study, and conducted a questionnaire to obtain evaluation. From the results of the questionnaire, we think that we could get a certain evaluation as to whether the performers could enjoy as well as the people who saw the projection mapping. Future tasks include the implementation of tutorial screens and texture mapping to make the operation easier to understand, so that even small children and people with physical disabilities can experience it. | |||||
言語 | en | |||||
書誌情報 |
ja : 宮崎大学工学部紀要 en : Memoirs of Faculty of Engineering, University of Miyazaki 巻 49, p. 177-188, 発行日 2020-09 |
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出版者 | ||||||
出版者 | 宮崎大学工学部 | |||||
言語 | ja | |||||
出版者 | ||||||
出版者 | Faculty of Engineering, University of Miyazaki | |||||
言語 | en | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 05404924 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA00732558 | |||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |