@article{oai:miyazaki-u.repo.nii.ac.jp:00005888, author = {石津, 貴弘 and Ishizu, Takahiro and 那須, 航 and Sakamoto, Makoto and 坂本, 眞人 and 飯干, 淳志 and Iiboshi, Atsushi and 石津, 貴弘 and Ishizu, Takahiro and Nasu, Wataru and 飯干, 淳志 and Iiboshi, Atsushi}, journal = {宮崎大学工学部紀要, Memoirs of Faculty of Engineering, University of Miyazaki}, month = {Jul}, note = {Recently, Japan has launched various measures to realize tourism nation, and computer animation is one of them. Therefore, we would like to cooperate with local tourist city as the sightseeing support by using computer animation. Computer animation originally has the problem that production takes a lot of time. The animator must draw many frames of the object and spend much time and labor. Therefore, computerized inbetweening methods that intermediate images are generates from image data called two key frames have been proposed. In this paper, we make computer animation easily using algorithm created based on the Miura inbetweening algorithm, which is a representative subdivision algorithm. In addition, we simulate by changing the number of nodes of the outline or the illustration to be animated, and consider how to apply it for future animation production.}, pages = {163--166}, title = {アニメーションの中割りアルゴリズムによるキャラクターの描写2}, volume = {48}, year = {2019}, yomi = {イシズ, タカヒロ and ナス, ワタル and サカモト, マコト and イイボシ, アツシ and イシズ, タカヒロ and イイボシ, アツシ} }