@article{oai:miyazaki-u.repo.nii.ac.jp:00005700, author = {Sakamoto, Makoto and 坂本, 眞人 and 黒木, 脩平 and Kuroki, Shuhei}, journal = {宮崎大学工学部紀要, Memoirs of Faculty of Engineering, University of Miyazaki}, month = {Jul}, note = {Computer animation is now applied widely in the entertainment, and is also being used in education, industry, scientific research, and so on. By the way, it is important for animation to think about shape, color, position, structure, quality, and so on. Especially, it is of very importance to outline an object. However, the animator must draw a lot of frames of the object and spend much time and labor, so computerized inbetweening methods for animation have been proposed. Above all, the Miura inbetweening algorithm is very famous, but this algorithm has a problem which appropriate frames are not produced from two keyframes in the case of reducing data. In this paper, we propose a revised algorithm in order to improve such a weak point, especially rotation part. The algorithm is implemented in Java on a personal computer.}, pages = {339--342}, title = {コンピュータアニメーションの中割りアルゴリズムに関する一考察2}, volume = {47}, year = {2018}, yomi = {サカモト, マコト and クロキ, シュウヘイ} }