@article{oai:miyazaki-u.repo.nii.ac.jp:00005247, author = {Sakamoto, Makoto and 坂本, 眞人 and 石崎, 裕一朗 and 飯干, 淳志 and Iiboshi, Atsushi and Ishizaki, Yuichiro and 飯干, 淳志 and Iiboshi, Atsushi}, journal = {宮崎大学工学部紀要, Memoirs of Faculty of Engineering, University of Miyazaki}, month = {Jul}, note = {Computer animation is now applied in the scientific research, education, industry, entertainment, and so forth. On the other hand, recently, each local tourist city performs various actions for the restoration of sightseeing spot. Therefore, we would like to cooperate with local tourist city as the sightseeing support by using computer animation. By the way, it is important for animation to think about shape, color, position, structure, quality, and so on. Especially, it is of very importance to outline an object. However, the animator must draw a lot of frames of the object and spend much time and labor, so computerized inbetweening methods for animation have been proposed. Above all, the Miura inbetweening algorithm is very famous, but this algorithm has a problem which appropriate frames are not produced from two keyframes in the case of reducing data. In this paper, we propose a revised algorithm in order to improve such a weak point, and would like to apply computer animation to sightseeing support. The algorithm is implemented in Java on a personal computer.}, pages = {295--298}, title = {アニメーションの中割りアルゴリズムによるキャラクターの描写}, volume = {46}, year = {2017}, yomi = {サカモト, マコト and イシザキ, ユウイチロウ and イイボシ, アツシ and イイボシ, アツシ} }