{"created":"2023-05-15T09:58:50.780887+00:00","id":2883,"links":{},"metadata":{"_buckets":{"deposit":"c4d48454-d260-4c46-9c48-f4c98d9e30a0"},"_deposit":{"created_by":5,"id":"2883","owner":"5","owners":[5],"pid":{"revision_id":0,"type":"depid","value":"2883"},"status":"published"},"_oai":{"id":"oai:miyazaki-u.repo.nii.ac.jp:00002883","sets":["73","73:36","73:36:330","73:36:330:320"]},"author_link":["15235","15236","11783"],"item_10002_alternative_title_1":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"OpenGL ニヨル ヌノ アニメーション ノ ココロミ (ダイ2ホウ)"}]},"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2010-09-30","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"332","bibliographicPageStart":"327","bibliographicVolumeNumber":"39","bibliographic_titles":[{"bibliographic_title":"宮崎大学工学部紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"Memoirs of Faculty of Engineering, University of Miyazaki","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Cloth motion has recently become a topic of large investigation. For example, in fact, virtual garments or virtual cloth draping effects are recurrent visualization elements necessary for CG animation. Moreover, in the apparel and home fabric furniture production, modeling tools are widely demanded to assist the process of cloth design and make it faster [1]. However, we come across many dynamic problems when we study the cloth motion. Above all, the collision detection and response of the cloth motion is one of the difficult studies. Collisions occur, for instance, when parts of flexible objects such as the garments hit some rigid objects such as the mannequins or penetrate towards each other (selfcollisions). We have continued to study the cloth animation by CG. In this paper, we mainly show the results concerning the collision detection and response. The algorithm is implemented in the OpenGL and the C++ on a personal computer.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"宮崎大学工学部","subitem_publisher_language":"ja"},{"subitem_publisher":"Faculty of Engineering, University of Miyazaki","subitem_publisher_language":"en"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA00732558","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"05404924","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorAffiliations":[{"affiliationNameIdentifiers":[{"affiliationNameIdentifier":"0000000106573887","affiliationNameIdentifierScheme":"ISNI","affiliationNameIdentifierURI":"https://isni.org/isni/0000000106573887"}],"affiliationNames":[{"affiliationName":"宮崎大学","affiliationNameLang":"ja"},{"affiliationName":"University of 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by OpenGL II","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"5","path":["73","36","330","320"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2011-02-25"},"publish_date":"2011-02-25","publish_status":"0","recid":"2883","relation_version_is_last":true,"title":["OpenGL による布アニメーションの試み (第II報)"],"weko_creator_id":"5","weko_shared_id":2},"updated":"2025-01-09T05:24:03.917242+00:00"}