{"created":"2023-11-06T02:30:00.591348+00:00","id":2000290,"links":{},"metadata":{"_buckets":{"deposit":"d2fa60e0-d24e-45bb-bbe0-87755b64c100"},"_deposit":{"created_by":9,"id":"2000290","owners":[9],"pid":{"revision_id":0,"type":"depid","value":"2000290"},"status":"published"},"_oai":{"id":"oai:miyazaki-u.repo.nii.ac.jp:02000290","sets":["73","73:36","73:36:330","73:36:330:1699234090549"]},"author_link":["11783"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-10-27","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"100","bibliographicPageStart":"95","bibliographicVolumeNumber":"52","bibliographic_titles":[{"bibliographic_title":"宮崎大学工学部紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"Memoirs of Faculty of Engineering, University of Miyazaki","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Since 2016, dubbed the first year of VR, virtual reality (VR) has become familiar. One factor is that streaming services (YouTube, Netflix, etc.) have started offering VR content. Increasingly, people are experiencing VR on their smartphones to experience these services. By using smartphones, VR can now be enjoyed by anyone inexpensively without the need to purchase an expensive, dedicated head-mounted display (HMD). For this reason, there have been numerous studies on VR experiences to date. In particular, There have been various studies on how to reduce VR sickness, which has a negative impact on the VR experience. However, among them, there are only a few examples of studies that focused on the user's viewpoint during the VR experience and studied the effects of the change in viewpoint.\n Therefore, this study focuses on the user's viewpoint during the VR experience. Three VR games with the same content but different viewpoints (first-person, third-person, and viewpoint switching) were created, and the effects of the different viewpoints on the VR experience were examined by comparing their completion times and responses to a questionnaire after the VR experience.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"宮崎大学工学部","subitem_publisher_language":"ja"},{"subitem_publisher":"Faculty of Engineering, University of Miyazaki","subitem_publisher_language":"en"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA00732558","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"05404924","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"別府, 雅敏","creatorNameLang":"ja"},{"creatorName":"ベップ, マサトシ","creatorNameLang":"ja-Kana"},{"creatorName":"Beppu, Masatoshi","creatorNameLang":"en"}]},{"creatorAffiliations":[{"affiliationNameIdentifiers":[{"affiliationNameIdentifier":"0000000106573887","affiliationNameIdentifierScheme":"ISNI","affiliationNameIdentifierURI":"https://isni.org/isni/0000000106573887"}],"affiliationNames":[{"affiliationName":"宮崎大学","affiliationNameLang":"ja"},{"affiliationName":"University of Miyazaki","affiliationNameLang":"en"}]}],"creatorNames":[{"creatorName":"坂本, 眞人","creatorNameLang":"ja"},{"creatorName":"サカモト, マコト","creatorNameLang":"ja-Kana"},{"creatorName":"Sakamoto, Makoto","creatorNameLang":"en"}],"familyNames":[{"familyName":"坂本","familyNameLang":"ja"},{"familyName":"サカモト","familyNameLang":"ja-Kana"},{"familyName":"Sakamoto","familyNameLang":"en"}],"givenNames":[{"givenName":"眞人","givenNameLang":"ja"},{"givenName":"マコト","givenNameLang":"ja-Kana"},{"givenName":"Makoto","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"11783","nameIdentifierScheme":"WEKO"},{"nameIdentifier":"50196101","nameIdentifierScheme":"e-Rad_Researcher","nameIdentifierURI":"https://kaken.nii.ac.jp/ja/search/?qm=50196101"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available","dateValue":"2023-11-06"}],"filename":"工学部紀要52号095.pdf","filesize":[{"value":"1.7 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"本文","objectType":"fulltext","url":"https://miyazaki-u.repo.nii.ac.jp/record/2000290/files/工学部紀要52号095.pdf"},"version_id":"8260ae13-39cc-4a1d-a218-529947b080f3"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"Smart phone","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Viewpoint switching","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"VR","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"VR games","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"VR sickness","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"Implementation and Effectiveness of Viewpoint Switching in VR Using Smartphones","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Implementation and Effectiveness of Viewpoint Switching in VR Using Smartphones","subitem_title_language":"en"},{"subitem_title":"スマートフォンを利用したVR の視点切り替えの実装と効果について","subitem_title_language":"ja"}]},"item_type_id":"10002","owner":"9","path":["73","36","330","1699234090549"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-11-01"},"publish_date":"2023-11-01","publish_status":"0","recid":"2000290","relation_version_is_last":true,"title":["Implementation and Effectiveness of Viewpoint Switching in VR Using Smartphones"],"weko_creator_id":"9","weko_shared_id":-1},"updated":"2025-01-09T05:24:22.659432+00:00"}