Recently, computer graphics are used in various fields like movies, commercial films, etc. To generate high quality graphics, it takes much coumputing time for rendering process. So parallel computers such as cluster system are usually uesd to generate high quality graphics. In this paper, we discuss on the advantages and the disadvantages of there parallel ray-tracing algorithms; object-base parallelization, space-bace parallelization and pixel-base parallelization. Then we implement the parallel ray-tracing algorithm using pixel-base parallelization into a cluster system that has 44 processors, and evaluate the performance of the parallel ray-tracing algorithm.
雑誌名
Memoirs of the Faculty of Engineering, Miyazaki University